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Resume

Who I Am

What I Do

When It Was

Where It Happened

Why I Did It

How It Worked

About Me
About Me

Versatile product designer with over 10 years of experience in game design, UI/UX, and content development. Combines analytical thinking with creative problem-solving to create intuitive user experiences & products. Proven track record of:

Designing successful products: Developed 6 published board games, including Tinderblox (100k+ sold, £513k+ sales), iOS applications including HITC Sport Live, and Hi-Fi concept prototypes.

Driving product growth: Led crisis simulation product growth by 4000% over 3 years, generating $10M+ ARR.

Applying creative technical skills: Proficient in Agile, Sketch, Figma, Adobe Suite, Unity, C#, HTML/CSS, PHP, JIRA.

  • Age: 31
  • Residence: Bristol, UK
  • Status: Open to opportunities
Experience
2023 - Present
Game & Product Designer - Becoming
Game & Product Designer - Becoming

• Designed 3 market-aligned products from concept to Hi-Fi pitch demo, including an AI journalling app and notebook.

• Collaborated cross-functionally with leading experts to develop and deliver proprietary coaching frameworks for MVP.

• Coached 19 world-class business leaders in gamified ACT retreats, proving pilot viability and securing $500K dev fund.

Links: Becoming

2018 - Present
Game Designer & Founder - Board Game Bud Ltd
Game Designer & Founder - Board Game Bud Ltd

• Directed end-to-end game design process for 6 published board games, including Tinderblox (100k+ sold, £513k+ sales).

• Developed 23 board games to prototype/pitch stage (concept, UIX, design, QA)  and created 3 video games in Unity/C#.

• Co-created and hosts 10MDC game design podcast across 48 episodes, achieving 7.3k+ downloads and 3k+ followers.

• Mentored four designers and given expo workshops, gaining recognition in NY magazine, Tabletop Gaming Magazine.

Links: Board Game Bud

2020 - 2023
Crisis Sim Team Lead - Immersive Labs
Crisis Sim Team Lead - Immersive Labs

• Rapidly promoted 3 times (Associate to Lead) in 2.5 years due to OKR performance, process innovation, and org impact.

• Directed AGILE content team to grow simulation product catalogue by 4000% over 3 years, generating $10M+ ARR.

• Led content delivery for 14 Fortune 500 companies  (generating £1.43M+), and facilitated over 60 executive workshops.

• Designed over 400+ assets (wireframes, rich media, sfx, presentations, style guides), resolving resource bottlenecks.

• Delivered 24 client projects  across 5 sectors incl. Bank of England, McLaren, NHS, Vodafone, Neptune Energy, GCHQ.

Links: Cyber Crisis Simulator

2014 - 2020
UI/UX Designer, Web & App Developer, Project Manager - GRV Media
UI/UX Designer, Web & App Developer, Project Manager - GRV Media

• Developed HITC Sport Live iOS app using Swift including full UIX design, user research, development, and deployment.

• Led content strategy and editorial teams for 2 new websites (Elecspo, Reality Tidbit), to diversify ad revenue streams.

• Managed UI/UX and brand design across company web and app portfolio, supporting the launch of 12 news sites.

Links: GRV Media

Education
2015
Designing Gamification Level 2 (Intermediate) - Udemy
Designing Gamification Level 2 (Intermediate) - Udemy

Engagement Alliance Level 2 (Intermediate).

Links: Certification

 

2014
Designing Gamification Level 1 (Basic) - Udemy
Designing Gamification Level 1 (Basic) - Udemy

Engagement Alliance Level 1 (Basic).

Links: Certification

2011 - 2014
Plymouth University - UK
Plymouth University - UK

Bachelor of Science (BSc) Degree in Digital Art & Technology, Upper Second Class Honours (2:1).

Links: i-DAT.org

2007 - 2011
The Kings of Wessex Academy - UK
The Kings of Wessex Academy - UK

3 A-Levels (Grade B-C) – Computer Science, Physics, Media  / 12 GCSEs (Grade A-B).

2022
First Aid at Work - Advanced & CPR
First Aid at Work - Advanced & CPR

Acorn Health and Safety Ltd – First Aid at Work.

Links: Certification

Testimonial
Freelance Services
Product Vision

Custom and commercial curios for mass market and niche audiences.

Game Development

Games make it rain, and I know how to make them.

Graphic Design

UI/UX, game assets, album art, print media – I’ve made it all.

Social Marketing

Digital and print assets, analytics evaluation, and social influences.

Creative Coding

If you need a chalkboard phonograph drum machine, I’ve got you covered…

Music Production

I’ll serenade you with original music, SFX production, and soundtracks.

Product Design
  • Tabletop Games
    95%
  • Physical Prototypes
    90%
  • Digital (Websites, Apps, etc)
    60%
  • Project Management (Agile, Jira, etc)
    85%
Game Designs
Games, Product
Tinderblox
Games, Product
Tinderblox Night
Games, Product
Tinderblox Sunset
Games, Product, Visual Design
Gunsen, Battle for Japan
Games, Product, Visual Design
Pack It Tin
Testimonial
Graphic Design
  • Vector Graphics (Sketch)
    90%
  • Branding (Logos, Design Guides, etc)
    80%
  • UI/UX & Wireframes
    70%
  • Video Production
    60%
Coding Skills
  • HTML / CSS
    90%
    90%
  • Processing / Arduino
    75%
    75%
  • PHP
    70%
    70%
  • Unity
    60%
    60%
  • Swift
    65%
    65%
Creative Coding
Code, Media, Miscellaneous
Foni
Code, Games
iSo
Testimonial
Knowledge
  • Game & Product Design
  • Project Management
  • Client Engagement
  • Problem Solving
  • Brand Design
  • Public Speaking
  • Convention Events
  • SEO / Marketing
Interests
Role Playing

Weaving wondrous worlds as a dungeon master.

Brazilian Jiu Jitsu

The science of strength and keeping your cool.

Stand Up Comedy

Even had a stab at open mic.

Testimonial
Freelance Clients / Features
Testimonial
Career Partnerships / Collaborations
Testimonial
Like What You See?
Creative

Looking for a team player to collaborate on cool, quirky, original projects?

Commercial

Need some wind under your sails to lift a commercial product off the ground?

Career

Want a technically minded, creative gamification dynamo added to your roster?

Then Reach Out Below