charging up...

Seminar – Community, Constraints, Creativity

Description

Have you ever wanted to design a tabletop game?

It’s not as hard as you think!

In this short seminar, published tabletop game designer, Rob Sparks, talks about his progression from hobbyist board game fan to a published game designer in under a year.

Six stories outlining his journey accompany six lessons that he wished he learned sooner:

  1. Sharing is Caring
  2. Make it Easy, Leave it Out
  3. Keep it Simple
  4. Embrace Constraints
  5. Don’t Foster an Imposter
  6. Get Out There

These lessons are rooted in game design, but they are useful for any creative pursuit. If you’re a board game fan looking to begin your journey designing games, there has never been a better time.

Being locked in (thanks COVID-19) doesn’t mean you can’t start looking for inspiration, sharing your ideas, and creating something amazing to enjoy for years to come.

Details
Categories: Events