Seminar – Community, Constraints, Creativity
Have you ever wanted to design a tabletop game?
It’s not as hard as you think!
In this short seminar, published tabletop game designer, Rob Sparks, talks about his progression from hobbyist board game fan to a published game designer in under a year.
Six stories outlining his journey accompany six lessons that he wished he learned sooner:
- Sharing is Caring
- Make it Easy, Leave it Out
- Keep it Simple
- Embrace Constraints
- Don’t Foster an Imposter
- Get Out There
These lessons are rooted in game design, but they are useful for any creative pursuit. If you’re a board game fan looking to begin your journey designing games, there has never been a better time.
Being locked in (thanks COVID-19) doesn’t mean you can’t start looking for inspiration, sharing your ideas, and creating something amazing to enjoy for years to come.