Some of the best ideas come out of thin air it seems.
Well I say thin air, what I really mean is that – occasionally – lots of outside influences and ideas can randomly interact and create a new idea when you least expect it. This was the case earlier today; when preparing a wonderful salad for lunch, I had an idea for a seemingly unrelated card game pop into my head, and when I get truly curious by something, I can’t shake it – I have to flesh it out. So I did…
It’s called Doomsday, a competitive crafting card game for 2 – 5 players, where players take on the role of nefarious super villains. Not your garden variety, run of the mill villains either; these guys and girls are out for world domination. In Doomsday, the winning villain is the first to fully construct their secret doomsday device, and claim supreme power over the planet. Other players will not know who has which doomsday device, and throughout the game will be trying to find out, and sabotage other players attempts to build their doomsday devices. Players draw and use various scrap materials to craft components, and various components to craft modules. These components and modules are essential to the creation of your doomsday device, and each component, module, and doomsday device has a different recipe to craft it.
Along with parts for your device, players can also craft tools to permanently increase their productivity, such as drawing an extra card on their turn, or getting to build multiple parts into their doomsday device. However, these super villains aren’t just good with their hands – they’re men and women of science too! Players can use up their materials to perform unknown experiments, some of which are very volatile and immediately effect all players in the game, while others remain stable, allowing the player to use them tactically whenever they want on their turn.
The thematic of the game is centered around the very cartoony, always failing at the last minute super villains of great comics, film, and television. I’ve been watching a lot of Rick & Morty recently also, and their art style is something I would love to have replicated in the game.
I’ve written up some rules that I intend on play-testing once the card sleeves I’ve ordered arrive, and once I’ve worked out some final elements of the material economy of the game, I’ll post the full rules in a future blog post. Until then, I eagerly look forward to getting stuck in to this project, and making a fun tabletop card game to play with some friends.